For my project I needed a ghost. So I created one.
It consists of a piece of cloth with some eye holes cut out, over the top of a pillow!
Pretty scary huh?
Well maybe not, but it was a good excuse to do a cloth sim!
So in two ghost Train scenes I needed the pillow to be covered with a sheet that would be pulled away by the bear. (Still haven't thought of a name yet)
This is what I have come up with.
I created a flat plane, and nClothed it. After letting it drape over the pillow, I then set the deformed mesh to be the default position. I then created a constraint that is animated to pull the cloth off the pillow. From here I did a few tests.
The first test I did (after some tweaking of settings) I got pretty good results, but wanted the sheet to be pulled off quicker.
I moved the ground plane further back so it didn't fall out of the scene and made the constraint pull quicker. Sadly though, a little to quick and due to the plane being CG smooth the cloth slid right off anyway!
One final test and I got something that I was totally happy with!
If anyone is wondering how animation is going, it's going fine. Some scenes are better than others. So far I have three favourites. The rest have far more room for improvement, and depending on what time I have left, depends on how well they look in the end.
Here are a few screen shots, from some of the scenes. (not necessarily final render)
Notice the fur looks a bit different after the splash. I animated some of the fur attributes.
A Flock of Pixels