These two tasks were all to do with render layers and compositing.
These to composites are almost exactly the same. The first time we rendered all the passes in one render layer. The second time we seperated all the passes into their own render layer.
Here are all the passes
Diffuse
Occlusion
Flat Colour
Shadow (The alpha has been shown. Its also inverted, which is why its got a white background)
Specular
The second task was also using render layers
Here is the final composite
Diffuse
Occlusion
Flat Colour
Shadows
Specular
Here is a simple scene showing what all the Non Linear Deformers do.
On to Jiggle Deformers.
Here we have some very over exagerated flab under this guys chin!
A similar technique is used with this heart.
More Skinning. This time, with Rigid Binding. I found this far quicker and easier than painting. It actualy offers quite good results, considering how much quicker it was.
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