I really don't know where i'm going with this animation now. Practiclay every scene in my animation requires the use of dynamics in one way or another. Not because I want to use dynamics but because it needs it as hand animating it right would be impossible. Creating a sucsessfull dynamic simulation is fine, but intergrating simulations into a full animation is proving very difficult when all knowledge on dynamics has come from only books and internet. I've almost done the last scene, where the slime molds produce fruiting bodies, but the last part of it, shows one of them releasing their spores. I've depicted this as if it were exploding, as in my storyboard. I can't animate 100 idividual spores by themselves, so I thought. "I need to use dynamics". And now, after hours of tweaking, it just suddenly stopped simulating. I didn't even get a chance to cache it. I would rather not be doing all this complex stuff at the moment as my knowledge on this subject is only basic, but I can't see any other way around it. I only wish I could at least show the error message that came up the first time it stopped working, but I can't even get that to come back again.
I could go on listing all the wierd and not so wounderfull things, maya has be doing, although I wont, but one thing I just have to mention. In one of my scenes, whenever I created a camera, (that's just the plain and simple camera) it always came with an invisible aim controller. Yet the controller didnt apear in the outliner. Can anyone explain this? Restarting maya did fixe this, but I'm just curious to know.
I think I seriously need to re think how I create this animation. I hope the next post I have something positive to say.
Actualy I do have one positive thing to say.
I can render the shadows for the desk. By disabling the shadows on the book, the render time was reduced dramaticlay. The ambient oclusion pass takes care of the book.