Friday, 30 October 2009

It was a dark and stormy Knight...

Today was the first time using a Wacom tablet properly and I can see why you would pay the extra cost because it feels like you're using a real pencil and paper. I have a cheaper make of tablet at home (TRUST), which I haven't used much yet but will be now. anyway here are the test paintings I've done today.

I know it looks like cartoony rain but I was just trying to draw clouds and ended up rushing towards the end.

For my Space essay I am going to analyze the production design of the film 'The Dark Knight'. Perhaps not the best choice of film in terms of running time (245 Mins) but should have plenty to talk about. I will probably focus on a few scenes. Plus would it be good to take screen shots from the film and analyze them in greater detail? I presume that I am supposed to be looking at the composition of the film. (they way it feels, mood, atmosphere etc..)

Any feedback would be much appreciated. At least to tell me if I'm on the right lines or not as the case may be.


  1. Ethan, I am LOVING your work at the moment! I particularly like the catacomb image above - it's impressionistic and very moody! Well done! I hope you enjoyed today's session with Phil Hosking.

    The Dark Knight is a great choice - but I'll be wanting you to get under the skin of the production design, so do lots of research into the design philosophy behind the film - compare film reviews in which the the 'look' of the film is discussed or analysed; find out about the design team, the concept artists involved etc. What you're looking for is the rationale behind the look of the film, according to the people who made it, and then cross-reference those insights with your own understanding of the film and how successful you thought it was... Any more questions, just post them and I'll get back to you :-)

  2. Hi Ethan! I find the second image of the bridge and house reminds me somehow of Munch's 'The Scream' painting ...

    Enjoy watching Batman!

  3. Okay - some important tips re. the essay. What I DON'T want is 1,500 words of general observations about the 'look' of a game or film; what I'm looking for is some genuine research into the creative team/rationale behind the creation of a particular world (for instance, for Superman Returns, there was a conscious effort on behalf of the production designers to create an amalgamation of time periods, so that the film had a retro/contemporary quality that referenced the forties as well as the present day); another way to discuss the 'look' of a film/game in a contextualised way is to gather together lots of film/reviews and cross-reference the similarities between observations, as reviewers identify 'trends' and 'meanings' in the production design. I want you to actually 'deconstruct' the look of something in intellectual terms, and not just bang on about the obvious stuff - this should be your mantra - AVOID GENERIC OBSERVATIONS! Find an angle, support it with external evidence and PROVE your analysis... Obviously then, I'd choose something about which you can dig up the relevant information...