Thursday, 29 March 2012

The Major Project - Rigging Sneak Peek

It's another short post today. I've been rigging the Monk character and he is almost finished, so I've got a few screenshots of what it is looking like.

Controls and skeleton (Ik arms / legs)

Controls and skeleton (Fk arms / legs)

Controls and skeleton (Both!)

So there are a ridiculous amount of controls, but I can assure you that they will never all be active at any one time.

The rig has many layers of controls; the standard body rig in Ik and Fk, then there are the control dots scattered around the clothes. Most of these will be hidden while the body is animated.

I will upload a full demo video of the rig once it is finished, which should with any luck, be within the next few days.

The main things left to do are to clean up the rig and make some kind of interface.
Oh, and I still need to rig the kitten, however I will keep that rig simple. The kitten has already been properly bound to the joints at least.

As soon as rigging is over its back to the animatic / intro, and then animation!

Lastly, I leave you with two shading experiments for the kitten.

This was achieved with a velvet shader.

And this was with fur. (no fur direction maps or anything else fancy)

A Flock of Pixels


  1. The monk's rig looks good! It's better to have a lot of controllers and be able to do anything, than to just have a few and be limited in your animation.

    The kitten is very cute! The velvet one looks nice and soft.

  2. Yep. You can never have too many controls!